Navegação por assunto "Gamification"
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Students' intention to use gamification and virtual reality in the hybrid learning process: an empirical study in the training of technical professionals
(Mestrado em Sistemas de Informação e Gestão do Conhecimento, FUMEC, Faculdade de Ciências Empresariais, 2021)Traditional classroom learning is facing changes due to technological advancement. Learning technologies are transforming the way teachers teach and students learn. By combining the best practices of online learning and ...